Activision
Submission Technician (May 2017 - May 2018)
As a Submission Technician, I managed the delivery of software builds across Activision's multiple studios and retailers. I coordinated with teams including Production, Engineering, Digitial Supply Chain, and Quality Assurance. My responsibilities included ensuring all software and marketing content was compliant with retailers' requirements. I served as the first point of contact for Microsoft, Sony, and Nintendo to schedule live releases according to production timelines.
Projects:
- Sekiro: Shadows Die Twice (PlayStation 4, Xbox One)
- Call of Duty®: Black Ops IIII (PlayStation 4, Xbox One)
- Spyro® Reignited Trilogy (PlayStation 4, Xbox One)
- Crash Bandicoot N. Sane Trilogy (Nintendo Switch, PlayStation 4, Xbox One)
- Call of Duty®: WWII (PlayStation 4, Xbox One)
- Destiny 2® (PlayStation 4, Xbox One)
- Call of Duty®: Infinite Warfare (PlayStation 4, Xbox One)
- Call of Duty®: Black Ops III (PlayStation 4, Xbox One)
- Call of Duty®: Modern Warfare Remastered (PlayStation 4, Xbox One)
